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How to Create a Rubber Stamp Logo Mockup in Adobe Photoshop










What You'll Be Creating
In this tutorial I will guide you through the steps to create a photo-realistic hot stamp mockup with Adobe Photoshop. The process starts from scratch, so be sure to grab your camera (your smartphone will be fine), plug in your printer, and open your Photoshop (CS6 or higher), because this thrilling trip is about to start!
If you're looking for a professional logo mockup or don't have time to follow this, why not try this photo-realistic logo mockup pack available on Envato Elements






Photo realistic logo mock up pack

The following assets were used during the production of this tutorial:
Firstly, we need a real perspective that will be the base to build all the elements of the scene.
What we are going to do in this chapter is draw a solid object on a two-dimensional surface like the canvas of Photoshop, and then print and take a shot of it at different angles so as to give the right impression of the height, width, depth, and position of the object in relation to each other when viewed from a particular point.
I've already done this work for you, so you can just download it.
However, if you feel like it, you could create your own personal perspective. Just follow these steps:
Create a 1240 x 1754 px New Document in Photoshop.
Select the Rectangle Tool. 






Rectangle Tool
Move the cursor over the canvas and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 350 x 350 px and click the OK button. The shape is created to the lower right of the point where you clicked.
Locate the Properties panel. If you can't see the panel, open it by choosing Window > Properties.
Set the Shape Fill Type to Black, the Shape Stroke Fill to Transparent, and the position of the rectangle to 443 px for X and 700 px for Y axis:






Properties panel
Now, the black rectangle should be in the center of the canvas.
Plug in your printer and print the document. Position your sheet on the floor, near a light source like a window or lamp.






Black square printed

Grab your camera (your smartphone will be just fine) and get some shots of the black rectangle. With the camera in hand, try to get down and close to one of the rectangle's corner to get a more intense perspective. Take several pictures with different angles and positions, and choose one that suits you. You should get a perspective similar to this:






Black square perspective
From now on, I will use my perspective for the tutorial, but the following steps are fine even if you have decided to use your personal perspective.
Open the perspective image with Photoshop or, if you're using you own perspective created in the previous chapter, import it in a new 2500 x 1600 px document. If you're using your own perspective image, try to keep the proportions between the black rectangle and the white background similar to my image:






Black square perspective
Locate the Layers panel. If you can't see the panel, open it by choosing Window > Layers.
Look at the "Background" layer. It could be locked (a small padlock appears close the right edge of the layer):






Layers panel
To unlock the layer, choose Layer > New > Layer from Background and press OK.
Rename the layer by double-clicking directly on the layer's name in the Layers panel and changing it to "Perspective".
Download the rubber texture and open it with Photoshop.
Select the texture by choosing Select > All or pressing Command-A. Now copy the layer content by going to Edit > Copy or pressing Command-C.
Go back to the previous document (the one with the perspective) by clicking on the proper tab.
Now paste the rubber texture just copied by choosing Edit > Paste or pressing Command-V.
Rename the layer by double-clicking directly on the layer's name in the Layers panel and changing it to "Rubber Texture".






Layers panel
Close the rubber texture document. Don't save changes to the document before closing.
The rubber texture just imported is actually too large for our canvas, so choose Edit > Free Transform or press Command-T and drag a corner handle to resize the texture. Press Shift as you drag the corner handle to scale proportionally.






Transform the rubber texture
Move "Rubber Texture" layer behind "Perspective" by directly clicking and dragging the layer in the Layers panel:






Layers panel

In the Layers panel, select the "Perspective" layer and then choose the Rectangle Tool:






Rectangle tool
Move the cursor over the canvas and click. You’ll open a small dialog box that allows you to enter precise dimensions for your new shape. Type 1125 x 1125 px and click the OK button. The shape is created to the lower right of the point where you clicked.
Rename the layer by double-clicking directly on the layer's name in the Layers panel and changing it to "Smart Object".
With the layer "Smart Object" selected, choose, in the top menu, Layer > Smart Object > Convert to Smart Object.
Now you should have a square (no matter the color) over the perspective image:






Transform the smart object
What we're going to do now is distort the square (blue in my case) incorporated into the smart object to take the same shape of the black perspective image.
No worries! It's easier than it looks. Just keep reading!
Choose Edit > Transform > Scale.
If we look closely, a thin bounding box appears around the rectangle. We can also see a small square in the top center, bottom center, left center, and right center, as well as a square in each of the four corners. These little squares are called "handles", and we can transform whatever is inside the bounding box simply by dragging these handles around.
In this step, it's extremely important that we transform the square using only the handles at the corners of the bounding box.
Move the mouse cursor over the handle on the top-right corner, press and hold the Command button on your keyboard (the cursor will change to a small white arrow), and then click and drag the handle until you touch the top-right corner of the black perspective square with your mouse cursor:






Transform the smart object
Again, move the cursor over the handle on the top-left corner, press and hold the Command button on your keyboard, and then click and drag the handle until you touch the top-left corner of the black square with your mouse cursor:






Transform the smart object
Repeat the same action with the corner at the bottom left:






Transform the smart object
Finally, do the same with the corner at the bottom right, and then press OK to confirm the changes:






Transform the smart object
Now you can remove the "Perspective" layer by selecting it in the Layers panel and choosing Layer > Delete > Layer.
Good work! Now the Smart Object is in the right perspective. Everything we put inside the Smart Object will take the angle of the blue square.
Now we're ready to replace the blue square inside the smart object with a badge or logo to customize our project. Let's go!
As you have learned, we need a logo or badge to complete the scene. This badge will be a prominent element that later will be engraved in the rubber texture.
Fortunately, Envato Elements offers a wide range of high-quality badges and vector elements ready for use. Subscribe to unlock unlimited, high-quality badges, templates, photos and more for one monthly fee!
In this tutorial we'll use a badge that comes from a great collection of 30 Vintage Style Badges and Logos:






Seabreeze badge from 30 Vintage Style Badges and Logos

Open the vector .ai file with Adobe Illustrator. While you open the file, a window may pop up alerting you that the document uses fonts that are currently not available on your computer. No worries about that—all the fonts are free for use, and you can find a text file inside the folder with all the references and links to download each font.






Missing font dialog
For the purpose of this tutorial, I replaced the two commercial fonts with the following free fonts:
Once you're done with fonts, choose the Selection Tool (V).






Selection tool
Now select the "Seabreeze" badge (or whatever badge you like). Copy the badge by going to Edit > Copy or pressing Command-C.
Create a new 350 x 350 px document in Adobe Illustrator. Now paste the badge you just copied by choosing Edit > Paste or pressing Command-V.
With the Selection Tool (V), move the badge over the grey area, out of the white canvas.






Seabreeze badge from 30 Vintage Style Badges and Logos
Before importing the badge into our scene in Photoshop, we need to expand the appearance, convert all the text to vector shapes, and remove the white area revealed now that we've moved the badge onto the grey area.
If the badge is not selected, select it by clicking on it with the Selection Tool (V).
In the top menu, choose Object > Expand Appearance.
Again, choose Object > Expand. A dialog window will appear; select Object and Fill and press OK:






Expand dialog

Locate the Pathfinder panel. If you can't see the panel, open it by choosing Window > Pathfinder.






Pathfinder panel
Choose Trim. The Trim button removes the part(s) of the objects that are overlapping or hidden.
Now that the badge is 100% vector shapes, we can remove the white area.
Choose the Magic Wand Tool:






Magic Wand Tool
Move the cursor over a white area and click to select all the white areas of the badge:






Seabreeze badge particular
If you need, magnify the canvas by using the Zoom Tool (Z).
Now that all the white areas of the badge are selected, remove them by choosing, in the top menu, Edit > Cut.
Now the badge is ready to be imported into the Photoshop scene!
We're still in the Adobe Illustrator workspace. If the badge is not selected, select it by clicking on it with the Selection Tool (V). Copy the badge by going to Edit > Copy or pressing Command-C.






Seabreeze badge

Go back to Photoshop, select the Smart Object from the Layers panel, and Double-click on the Smart Objects thumbnail.
When you edit a Smart Object, the source content is opened in a new window of Photoshop. Here, you can make any changes you like, and once you're satisfied, all you need to do is save the file and the Photoshop Smart Object will be updated when you return to it.
Deactivate the visibility for the blue square layer:






Deactivate the visibility
Now, paste the badge just copied by choosing Edit > Paste or pressing Command-V.
From the dialog box, choose Smart Object and press OK.






Paste as Smart Object
Locate the top options bar and set the badge's dimension to 562 x 562 px and its position to 440% for both Width and Height fields. When you're done, press Enter on your keyboard:






Top options bar

In the Layers panel, double-click the layer outside the layer name or thumbnail to open the Layer Style panel. Add a new Gradient Overlay, set the Blend Mode to Normal and the Opacity to 100%, and set the color of the overlay by clicking on the small color icon and typing the hex code #000000.






Gradient Overlay panel

Save the document by choosing File > Save or using the keyboard shortcut Command-S.
Go back to the main document and you'll notice that the smart object is now updated with the last changes. The badge, in fact, has taken the perspective of the smart object.






Hot Rubber Stamp MockUp

It's time to add some significant effects to the badge to give it a 3D feel, consistent with the scene.
In the Layers panel, double-click the layer outside the layer name or thumbnail to open the Layer Style panel.
Add a Bevel & Embossed style. In the Structure section, set the Style to Outer Bevel, Technique to Smooth, Depth to 100%, Direction Up, Size 4 px, and Soften 0 px.
In the Shading section, set the Angle to -153°, Altitude to 32°, Gloss Contour to Linear, Highlight Mode to Screen with white color #ffffff and Opacity to 0%, and finally Shadow Mode to Multiply with black color #000000 and Opacity to 50%.






Bevel  Embossed style panel

Add an Inner Shadow style. In the Structure section, set the Blend Mode to Multiply with black color #000000 and Opacity to 75%, Angle to 45°Distance 5 px, Choke 0%, and Size 3 px. Finally, in the Quality section, set the Contour to Linear and the Noise to 5%.






Inner Shadow style panel

Add an Inner Glow style. In the Structure section, set the Blend Mode to Normal, Opacity to 35%, Noise to 0% and black #000000 for the color of the glow. 
In the Elements section, set the Technique to Softer, Source to Edge, Choke to 0%, and Size to 3 px.
Finally, in the Quality section, set the Contour to Linear, Range to 50%, and Jitter to 0%.






Inner Glow style panel

Add a Gradient Overlay style. Set the Blend Mode to Multiply, Opacity to 100%, Style Linear, Angle 12°, and Scale 100%.






Gradient Overlay style panel
Now click on the gradient rectangle to edit the gradient colors.
Set the two opacity stops to 100% and add 4 color stops. Set the color stops from left to right as follows:
  • First color stop: color #040203, location 1%
  • Second color stop: #26272a, location 36%
  • Third color stop: #5b5e66, location 54%
  • Fourth color stop: #e3e4e9, location 100%
Press OK to confirm the changes:






Gradient editor dialog

Add a Pattern Overlay style. Set the Blend Mode to Normal, Opacity to 100%, Scale to 100%, and click on the squared pattern icon:






Pattern Overlay style panel
A small window appears. Click on the tiny gear icon to open a flyout menu and choose Grayscale Paper. Click OK to replace the current patterns with the patterns from Grayscale Paper.






Pattern Overlay style panel
Choose Fiber 1 pattern from the list:






Pattern Overlay style panel

Add an Outer Glow style. In the Structure section, set the Blend Mode to Screen, Opacity to 8%, Noise to 0%, and white #ffffff for the color of the glow.
In the Elements section, set the Technique to Softer, Spread to 0%, and Size to 10 px.
In the Quality section, set the Contour to Linear, Range to 100%, and Jitter to 0%.






Outer Glow style panel

Add a Drop Shadow style. In the Structure section, set the Blend Mode to Normal with black  #000000 color, Opacity to 75%, Angle to -135°, Distance to 1 px, Spread to 0%, and Size to 1 px.
In the Quality section, set the Contour to Linear and Noise to 3%.






Drop Shadow style panel
All the styles for the badge are done. Press OK to close the Layer Style panel and confirm the changes.
In the next step, I will show you how to add a smart filter with mask to the badge.
Choose the Ellipse Tool and click somewhere on the canvas. Type 1053 x 684 px. Now locate the Properties panel and set the position to 705 px for X and 494 for Y axis.






Properties panel
Rename the layer by double-clicking directly on the layer's name in the Layers panel and changing it to "Blur".
Right click on the "Blur" layer and choose Rasterize Layer.
Choose Filter > Blur > Gaussian Blur, set the radius to 45 px, and press OK.
Deactivate the "Blur" layer by clicking on the small eye icon.
Now press and hold the Command button on your keyboard and click on the layer thumbnail to make a selection of the ellipse.






Layers panel
Select the "Smart Object" layer, choose Filter > Blur > Gaussian Blur, and set the Radius to 4 px.
You'll notice that there's a small thumbnail near the smart filter you just added. Select the thumbnail by clicking on it:






Smart filters thumbnail
Locate the Properties panel (Window > Properties) and click on Invert.
In the Layers panel, select the "Smart Object" layer and choose Layer > New > Layer Via Copy to duplicate the layer.
Rename the layer by double-clicking directly on the layer's name in the Layers panel and changing it to "Highlights".
Right click on the "Highlights" layer and choose Clear Layer Style from the flyout menu.






Layers panel

Add a Bevel & Embossed style. In the Structure section, set the Style to Inner BevelTechnique to SmoothDepth to 100%Direction UpSize 5 px, and Soften 0 px.
In the Shading section, set the Angle to 20°Altitude to 70°Gloss Contour to LinearHighlight Mode to Overlay with white color #ffffff and Opacity to 75%, and finally Shadow Mode to Multiply with black color #000000 and Opacity to 0%.






Bevel  Embossed style panel

Add an Inner Shadow style. In the Structure section, set the Blend Mode to Multiply with black color #000000 and Opacity to 95%Angle to 90°Distance 4 pxChoke 0%, and Size 2 px.
Finally, in the Quality section, set the Contour to Linear and the Noise to 5%.






Inner Shadow style panel

Add a Drop Shadow style. In the Structure section, set the Blend Mode to Overlay with black  #000000 color, Opacity to 75%Angle to 45°Distance to 3 pxSpread to 0%, and Size to 4 px.
In the Quality section, set the Contour to Linear and Noise to 7%.






Drop Shadow style panel

Create a new layer above the "Highlights" layer by choosing Layer > New > Layer, type the name "Gradient", and press OK.






Layers panel
Choose the Paint Bucket Tool and press D on your keyboard to set the foreground color to black.






Paint Bucket Tool
Click somewhere on the canvas to fill the layer with black color. In the Layers panel set the Fill to 0%.






Layers panel

In the Layers panel, double-click the layer outside the layer name or thumbnail to open the Layer Style panel.
Add a Gradient Overlay style. Set the Blend Mode to NormalOpacity to 100%Style LinearAngle 25°, and Scale 80%.






Gradient Overlay style panel
Now click on the gradient rectangle to edit the gradient colors.
Set the two opacity stops to 100% and add 2 color stops. Set the color stops from left to right as follows:
  • First color stop: color #000000, location 50%
  • Second color stop: #ffffff, location 64%
Press OK to confirm the changes:






Gradient editor dialog

In the Layers panel, move your cursor on the "Gradient" layer, right-click on it, and choose Convert to Smart Object from the flyout menu.
Do another right-click and choose Create Clipping Mask to reveal the badge and apply the effect.
In the top menu, Choose Filter > Filter Gallery. The Filter Gallery dialog box appears.
Click on Distort category folder.
The folder expands and displays the filters in that category. A thumbnail illustrating the filter’s effect accompanies each filter. Choose Glass and set the Distortion to 4, the Smoothness to 1, Texture to Frosted, and Scaling to 112%.
Finally, press OK to confirm and apply the effect.







Filter Gallery dialog box


In the Layers panel, select the "Rubber Texture" layer and then double-click the layer outside the layer name or thumbnail to open the Layer Style panel.
Add a Gradient Overlay style. Set the Blend Mode to OverlayOpacity to 60%Style LinearAngle 40°, and Scale 100%.
Gradient Overlay style panel
Now click on the gradient rectangle to edit the gradient colors.
Set the two opacity stops to 100% and add 2 color stops. Set the color stops from left to right as follows:
  • First color stop: color #000000, location 1%
  • Second color stop: #ffffff, location 100%
Press OK to confirm the changes:
Gradient editor dialog
In this tutorial, you learned how to create a realistic Hot Rubber Stamp Mockup from scratch with Adobe Photoshop!
I hope that you've enjoyed my tutorial and learned something new. Please feel free to leave your comments, suggestions, and outcomes below.
Enjoy Photoshopping!
Hot Rubber Stamp MockUp 
 
 

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