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Gradient Meshes to Make a Burning Vector Match (Part 3)

 


Step 1


I'll now demonstrate how to light a match. Make a new layer and lock this one. Move it underneath the preceding layer. Draw a sizable red circle with the Ellipse Tool (L) using the color (#e20612). Pull the top anchor point up while using the Direct Selection Tool (A).


Step 2


Choose Object > Create Gradient Mesh from the menu after choosing the flame's shape. In the dialogue box, specify the number of rows and columns.




Step 3


The grid can be somewhat warped by using the Direct Selection Tool (A). You don't have to mimic me exactly because every flame is unique.


Step 4


Use the Selection Tool (V) to select the gradient mesh and then fill it with black. Make Screen the Blend Mode for it.



Step 5


The flame can now be colored. Apply the yellow and red colors to the grid nodes that you've chosen. Nodes outside the gradient mesh's boundaries ought to stay black; otherwise, the flame would have sharp edges, which would not look right.

The hues I employed for the flame are listed below:

    #fff38d
    #d14507


Step 6


Make a new layer on top of this one and lock it. Use the Pen Tool (P) to create a comparable form. Use the same method to convert it into a Gradient Mesh with 4 Rows and Columns before adding colors. The hues I employed are:

    Indicator values: #faeda7 #d7651e #e78c43




Step 7

Make Screen the Blend Mode for it.




Step 8


Apply the same method for creating a fire gradient to two additional flame feathers.

 





 

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